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Allergy

Enchantment (Curse)             

Level: Sor/Wiz 6, Cleric 6

Components: V, S, F

Casting Time: 1 round                                  

Range:  10’

Target:   Up to one creature per 4 levels of spell caster

Duration:  Permanent until dispelled or removed

Saving Throw:  Fort negates , see below

Spell Resistance:  Yes

 

This spell causes the target to have an allergic reaction to whatever the caster wishes (a certain type of perfume, maple tree pollen, sand, bee stings, magic, evil, cold, etc…) as long as it’s not something that the creatures requires to live on such as water or air, but a certain type of water (i.e. sea water) or gas (i.e. orc breath, incense) could be specified.   The target must be exposed the allergen at the time of casting.  In the future, the thing must physically contact the victim for the allergy to be activated (ingested, touched, or inhaled).    At this time, a Fort save (DC 20) must be made to avoid anaphylactic shock.   This makes the victim exhausted, their skin becomes flushed, they make tears, and it’s difficult to breathe.   They also experience -2 to all their attacks, saves, AC and their spell failure increases by +20 % until they no longer contact the specific allergen and for one round thereafter.  The secondary effect will be unconsciousness if they are exposed to the allergen for another minute (which maybe be avoided by a successful Fort save at DC 20).   Each full minute of exposure requires another such save.   After an hour of exposure the recipient must roll a Fort save (DC 25) or die from the shock.   Removing the allergen will end the present episode, but re-exposure can initiate another one.  Someone who already has the same allergy will have a -4 to attacks, saves, AC and +40% spell failure during exposure and has a -4 to all saves involving this spell as it affects them.   A remove curse of dispel magic can end the misery of this spell and no more episodes can occur from the one casting. 

 

  

Phobia

Enchantment (Curse)             

Level: Sor/Wiz 5, Cleric(Fear) 4

Components: V

Casting Time: 1 round                                  

Range:  25’ + 5’/2 caster levels

Target:   One sentient being

Duration:  Permanent until dispelled or removed

Saving Throw:  Will negates

Spell Resistance:  Yes

 

This is a permanent suggestion for the target that something is harmful to them and should be avoided.  Whenever they encounter the thing (orcs, bees, spiders, buckets, infants, etc…), they will be affected as if  by a fear spell at the caster’s level.

 

 

Vegetarian Curse

Enchantment (Curse)             

Level: Sor/Wiz 6, Druid 5

Components: V

Casting Time: 1 round                                  

Range:  10’

Target:   One or more meat-eating, sentient being

Duration:  Permanent until dispelled or removed

Saving Throw:  Will negates , see below

Spell Resistance:  Yes

 

The caster must be able to converse with the target and the curse is activated by a lecture about how eating meat is disgusting and vile.   Up to one target per caster’s level may be affected within ear shot of the caster.   The curse is activated every time some meat is swallowed by the recipient.     A Fort save at a DC equal to 0, +1 per each bite of a particular meat that is consumed.   This effect as such being cumulative since the inception of the curse, so that haven eaten 15 bites of chicken for example (over time), the DC would be 15.     The next bite (whenever that is) of chicken would be DC 16, etc., each time it gets harder to make the Fort DC.    Once the DC is failed, the victim is transformed (polymorphed) into the animal or creature whose flesh (s)he has been eating.   You are what you eat!

 

Virus Yawn

Enchantment (Curse), Sleep              

Level: Sor/Wiz 4, Bard 4

Components: S

Casting Time: 1                                

Range:  Vision

Target:   Any being or creature with a mouth

Duration:  Permanent until save is made, sleeping occurs, or dispelled or removed

Saving Throw:  Will negates

Spell Resistance:  No

 

When this spell is cast, the caster yawns in a big way, stretching and contorting his or her body.   Anything with a mouth (including magic mouths, undead, constructs and even pictures!) that is within visual range of the caster has to roll a Will save (DC 25) to avoid yawning in turn (spell creations save at the caster’s level).   Yawning can interrupt the concentration of spell casters (-10 to concentration roll).   Yawning also gives -4 to initiative and to saves which attempt to avoid any sort of sleep inducing magics.   Once the save is made, the target(s) will stop yawning for that round.  However, if they see another mouth yawn within the next round, they have to roll the save again as the Virus Yawn reactivates.   The caster is not affected by his own spell after the first yawn used to initiate the process.  Once a person falls asleep, the curse is removed from them.  As long as a yawn occurs within the field of vision of a thing with a mouth, the spell is activated.  If someone is facing the other way it does not affect them.  If they then turn around to see someone with the virus yawn yawn, they are subject to the curse.  This spell is quite effective against Gibbering Mouthers, as one might imagine!  In fact, it affects creatures with more than one mouth as if they were under a slow spell.

 

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